About Me

Hi! My name is Jackson O'Sullivan, I'm a game developer with specializations in 3D modeling and gameplay programming.

I graduated from Marist College in May 2022 with a BS in Games & Emerging Media, and am currently looking for associate/junior work in the games industry & adjacent firms in which a 3D/game dev skillset would be applicable.

I consider myself a developer with a wide range of skills. Most of my projects have either been solo efforts or projects by a small team, so I'm well suited to wearing many hats. Outside of my aforementioned specialities, I am experienced in audio production, level design, game design, and production.

I predominantly work in Unity and Blender, but also have experience with Unreal, Maya, and Godot among other software.

Thank you for giving my portfolio a look, please feel free to reach out on Twitter or LinkedIn!

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P.S. I'm currently in the process of updating this portfolio, so please bear with any missing links in the meantime!

Released Projects

Lead Developer

A short first-person action game featuring fast-paced movement and level design inspired by Mesopotamian architecture

Lead Developer

A self-published narrative adventure game about coping with anxiety and panic disorder through self-expression

Whispering Abyss

Lead Designer

Marist College 2022 Games Capstone Project

A Top-down Lovecraftian Roguelite

Game Jams & Prototypes

Digital Humanities "Gallery" Demo

College project that demonstrates the effect of normal mapping on scans of paintings

"sssssneakin'"

Snake-themed parody stealth game

Arduino-Connected HCI Game

Class project involving developing a game that communicates with an Arduino

Studies & Analyses

Courses: Intro to Design, Human-Computer Interaction

Various studies done regarding UI & UX design, including mockups & criticism of existing designs